Forums - Magneto's infinite for M vs. C 2 Show all 46 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Magneto's infinite for M vs. C 2 (http://www.shoryuken.com/forums/showthread.php?threadid=10337) Posted by Evil Hiryu on 04:03:2001 10:09 AM: I need to know it! Posted by mvc2 on 04:03:2001 10:49 AM: what? magnetos infinite? hqb both kick i think if thats what hes talkin about Posted by Evil Hiryu on 04:03:2001 10:57 AM: My brother and my friend were talkin' about this one guy who did an infinite with Magneto, I don't know what they were talking about, but they said it was something like Storm's only slower... Posted by mvc2 on 04:03:2001 11:00 AM: He only has the magnetic shockwave, and the magnetic tempist, I am thinking the magnetic tempist cause it is similar to storms hail infinite and both are slow. Posted by Evil Hiryu on 04:03:2001 11:05 AM: No, not his hyper combos! It's a normal combo infinite... Posted by mvc2 on 04:03:2001 11:08 AM: is it the one that includes the ''hyper-grav''? and followed into the magnetic tempist, the combo that is 167 hits i believe! which is hard to do. Posted by Evil Hiryu on 04:03:2001 11:13 AM: It's an infinite combo without any super moves... just normal hits Posted by mvc2 on 04:03:2001 11:27 AM: well i dunno, sorry. Posted by Evil Hiryu on 04:03:2001 11:32 AM: Anyone else? Posted by mvc2 on 04:03:2001 11:34 AM: nope, thats all..now stop responding ! lol, dont u have school? Posted by Evil Hiryu on 04:03:2001 11:36 AM: No, Spring Break... YEAH! I'm spendin' my time here, why don't you stop responding Mr. Smarty pantalones? Posted by mvc2 on 04:03:2001 11:37 AM: cause im tired and been up playing resident evil : code veronica all day Posted by Evil Hiryu on 04:03:2001 11:40 AM: Well, why don't you just sleep? Posted by Evil Hiryu on 04:03:2001 11:44 AM: Anyone else know Magneto's real infinite....? Posted by mvc2 on 04:03:2001 11:44 AM: nah, i dont feel like sleeping, hey whats your ISP(internet service provider) Posted by Evil Hiryu on 04:03:2001 11:47 AM: Prodigy... I need to learn this combo!!! Posted by mvc2 on 04:03:2001 11:49 AM: oh, i got aol...u got aim or anything Posted by Evil Hiryu on 04:03:2001 11:54 AM: Prodigy, anyone know the combo? Posted by Evil Hiryu on 04:03:2001 12:22 PM: *yawns* C'mon people! Work with me here! I need this combo!! Posted by mvc2 on 04:03:2001 12:34 PM: oh shatap! Posted by Evil Hiryu on 04:03:2001 12:39 PM: I need this combo, don't respond unless you have it... Posted by Monkey on 04:03:2001 02:26 PM: quote: Originally posted by Evil Hiryu I need to know it! There is more than one infinite for Magneto. Which one do you need? Posted by bison812 on 04:03:2001 03:13 PM: part of his infinite i know part of it starts out as c.lk c.fierce /\ roundhouse air dash down forward \/lk,lk c.fierce thats the only part i know but alot of timing is involved because you have xx his sj and air dash some thing like that but i know gamefaqs.com has a article on it. Posted by kdcmarvel on 04:03:2001 04:27 PM: Here goes the most useful and popular infinite for Magneto, IMO: Magneto Infinite: Against small characters(strider, cyclops and some more): You do launch, HK airdash df, LK MK as the set up. Then you will land and jump forward doing(LP, d.LK, MP or MK, land, jump again). Keep repeating this sequence. Try to do the combo as slow as possible, but if the opponent is coming to close to the floor, it means that you should do it a little faster. If the opponent is going too high, you're not pressing the buttons slow enough. Against big characters you can add another hit on the infinite part.After the setup, Try to do (jump forward, LP, d.LK, MP, MK, rejump) and repeat this. It's easier against the big characters so I think you should try against them first. At the corner, it's easier to jump straight than forward so you can have more control of your timing and the opponents will not go away anyway. I think this combo can be useful because you can do it after a psylocke assist, or even catch a jumping in opponent with it. It's possible to guard break into it too(kinda like IM's infinite). The undizzie it's usually about 45/50 hits, I think, so I recommend that about 35 you do a normal launcher after the MK and tehn go into the combo of your preference( a tempest into hail can be a good idea since you have lots of meters now). I hope it helps a little. Good luck! Posted by omni__dragon on 04:03:2001 05:29 PM: are you sure this works? i think the other infiniite for magneto is launch, rk, dash d/f, lk, mk, land and launch and repeat....but not sure....i hope your infinite works ^ Posted by Xist on 04:03:2001 06:30 PM: What he posted for the magneto infinite is correct, in fact magneto has 8 infinites, three of which are character specific (one on blackheart and two on sentinel). The only really useful magneto infinite is the c.fierce, sj.roundhouse xx df. dash, short forward..j.jab, j.short, j.strong/j.forward, repeat. I suggest only doing this on large characters as the timing on smaller characters is very difficult and you would be better off to: 1. Relaunch with C.Fierce 2. Relaunch with S.Roundhouse 3. Land, jump and throw immediately. 4. Land, j.jab, j.short, j.strong, j.forward, land..jump, throw immediately. 5. Land, pause, throw. 6. Land, j.jab, j.short, j.strong, j.forward, tempest combo 7. Land, j.jab, j.short, j.strong, j.forward tempest xx DHC to Storm, other super. As to "omni's" post, you can only dash cancel a roundhouse once per combo, if you relaunch and try to dash again you will just go straight up. This is also true if you jump in with fierce AND roundhouse, then try to launch into the dash cancel combo. If you want to know the rest of Magento's infinites, as impractical as they may be go to http://www.geocities.com/warganic/index.htm Posted by Evil Hiryu on 04:03:2001 06:53 PM: Alright thanx Posted by Monkey on 04:03:2001 10:28 PM: quote: Originally posted by Evil Hiryu Alright thanx Dont forget SJ. (on the way up) short, short, air dash down, short, short, land repeat Posted by Limp_Bizkit666 on 04:04:2001 12:33 AM: also, there are a couple of infinites on sentinel.. with the barrage of sentinel players, it might be good to learn them... =] 1. it's the same as storm's infinite on sent. redizzy at around 20+ hits 2. superjump, on the way up lp lk, airdash foward so that you are now at the same height as sentinel, lp lk lp lk hp hk land. repeat. redizzy at around 35+ hits?? these are done on grounded sentinel, and with storm's assist being so popular, you might get this in a couple times...... oh well Posted by Testament X on 04:04:2001 04:38 AM: I think the infinite he is trying to find is this one: (c)lk-(c)fp-sj-hk-air dash df-lk-mk-sj-lk-mk-air dash df-lk-mk-sj-lk-mk....... It look like the storm infinite but its REALLY hard to do it. Posted by AmakusaShiroTokisada on 04:04:2001 04:52 AM: It's cr.Fierce ^-> j.Roundhouse->air dash down forward->j.jab->j.strong->repeat. Posted by Kenny on 04:04:2001 05:04 AM: call out psylock anti air, jump up with jab, short, jab, land, jump up with jab, short, jab......repeat Posted by Nate X Grey on 04:04:2001 05:29 AM: You could do a SEARCH on this ya know? I've explained it fucking in depth so many times I don't wanna do it again. And no, the rejump infinite ISN'T impractical. I do it in all my matches against the bigger characters. Posted by orochi ryu on 04:05:2001 04:54 AM: A little help please. quote: Originally posted by kdcmarvel Here goes the most useful and popular infinite for Magneto, IMO: Magneto Infinite: Against small characters(strider, cyclops and some more): You do launch, HK airdash df, LK MK as the set up. Then you will land and jump forward doing(LP, d.LK, MP or MK, land, jump again). Keep repeating this sequence. Try to do the combo as slow as possible, but if the opponent is coming to close to the floor, it means that you should do it a little faster. If the opponent is going too high, you're not pressing the buttons slow enough. Against big characters you can add another hit on the infinite part.After the setup, Try to do (jump forward, LP, d.LK, MP, MK, rejump) and repeat this. It's easier against the big characters so I think you should try against them first. At the corner, it's easier to jump straight than forward so you can have more control of your timing and the opponents will not go away anyway. I think this combo can be useful because you can do it after a psylocke assist, or even catch a jumping in opponent with it. It's possible to guard break into it too(kinda like IM's infinite). The undizzie it's usually about 45/50 hits, I think, so I recommend that about 35 you do a normal launcher after the MK and tehn go into the combo of your preference( a tempest into hail can be a good idea since you have lots of meters now). I hope it helps a little. Good luck! Ok, I read your post on the Magneto infinite, and i have been trying it, but my question is: when you bring out psylocke as your anti-air helper. Do you hit them with magneto right at the hight of when psylocke hits, OR do you wait after she hits, then catch them on their way down. Cause like i catch them on the way down, then when i re-jump i get all three hits, the lp,d+lk,lp. BUT when i jump back up, the computer blocks. So?? Another way i CANT get it to work, is: I do the whole set up- c.fp, fk,dash d-f,lk,lk, then i jump, and i do the first three hits, but when i re-jup they block. Exactly how slow is SLOW? are there any delays? or are all tree hits done in sequence. like lp....d+lk....lp? Is it maybe as slow as you do storm's first 4-hit, before you dash up-forward to do the other 4hits?? or is it Slower? Please man, Por el amor de dios! Help me! Posted by Kenny on 04:05:2001 05:47 AM: the infinite is insanely hard,......the most hits i've got is around 30 on rogue, 20+ on hulk and ken,.....etc. u have to adjust the timing on the jab, d.short, jab......but usually u have to do it really slow......and the moment u rejump u have to hit them with jab again. the trick is that the timing for each character is totally different,....that's one of the reasons it's hard, plus certain characters u need to do jab, d.short, jab, d.short because they big and they fall down fast. if u find the psylock setup to be hard, u could try Jin's tornado hold, i find this one the easiest for me. U could also do it off the hyper grav but u have to adjust the first few hits to get them into "position". Akuma's hurricane assist works.....etc. just keep practicing until u get it right,....it took me a day before i could do the infinite for a few times. have u done this magneto air combo before? launch, jab, short, jab, jab, short, jab, short, air dash, jab, short, jab, jab, short, jab, short? if u done this combo then u know that the medium punch "stuns" them a little bit and knock them up at the same time,.... Posted by Marvarapper on 04:05:2001 06:15 AM: Try this.......Jump in with roundhouse,D.short,D.Fierce,Jump,Roundhouse,AirDash Down and Forward,on the way down hit the opponent with short forward, and regular jump jab short strong and reapeat jump jab short strong Posted by kdcmarvel on 04:05:2001 02:36 PM: Re: A little help please. quote: Originally posted by orochi ryu Ok, I read your post on the Magneto infinite, and i have been trying it, but my question is: when you bring out psylocke as your anti-air helper. Do you hit them with magneto right at the hight of when psylocke hits, OR do you wait after she hits, then catch them on their way down. Cause like i catch them on the way down, then when i re-jump i get all three hits, the lp,d+lk,lp. BUT when i jump back up, the computer blocks. So?? Another way i CANT get it to work, is: I do the whole set up- c.fp, fk,dash d-f,lk,lk, then i jump, and i do the first three hits, but when i re-jup they block. Exactly how slow is SLOW? are there any delays? or are all tree hits done in sequence. like lp....d+lk....lp? Is it maybe as slow as you do storm's first 4-hit, before you dash up-forward to do the other 4hits?? or is it Slower? Please man, Por el amor de dios! Help me! It's most like Kenny said, you just need a little more practice(I think). It's hard to tell without see what you're doing, but if the CPU is blocking on the air after the rejump you should do the three hits slowly than you're doing(and remember to jumpo imediately as you land). Basically, if you're not delaying your jump, and the CPU is blocking, you have to slow down(even if it seems to slow for you, keep doing it this way). Since teh CPU is blocking in mid air, I think you should do it as slow as possible, and if the opponent starts to land early, you try speed it up a little. After some adjustments, you will get it. BTW, after Psylocke I hit on the way down too(not too late). If you did not tried it yet, try to do it against Sent first, with the 4 hits sequence. It's easier, and after you get it, you'll have less trouble against smaller characters. I hope it helps and good luck! Posted by khin on 04:07:2001 01:39 AM: so wen u do da inifnite...can they roll out or is it a real trap?bcuz im curious of the crouching low kick Posted by Xist on 04:07:2001 06:32 AM: It isn't a crouching low kick, it is a jumping kick, but holding down while you press it. For magneto j.short and j.down short are different, down short will keep them from popping up in the air too much. Posted by orochi ryu on 04:07:2001 06:56 AM: Thanx Thanx to all of you who relied to my post. I Really appreciate your help. I think you have given me enough info, and all i have to do now is just keep at it! Muchas gracias. Posted by SSJTrunks on 04:07:2001 12:34 PM: .... blondes walk into walls ya know j/k Posted by SSJTrunks on 04:07:2001 12:36 PM: hmmm Posted by Monkey on 04:07:2001 12:49 PM: quote: Originally posted by Limp_Bizkit666 also, there are a couple of infinites on sentinel.. with the barrage of sentinel players, it might be good to learn them... =] 1. it's the same as storm's infinite on sent. redizzy at around 20+ hits 2. superjump, on the way up lp lk, airdash foward so that you are now at the same height as sentinel, lp lk lp lk hp hk land. repeat. redizzy at around 35+ hits?? these are done on grounded sentinel, and with storm's assist being so popular, you might get this in a couple times...... oh well Sentinel gets dizzy after 50 something hits. I was doing that last night, every time I would get close to 50+, he get dizzy. Posted by omni__dragon on 04:07:2001 03:12 PM: i just need one more thing cleared up..so the set up is c.fp, j.rk, dash d/f, lk, mk ....... so for the lk and mk after i dash d/f has to be slow right?? cuz i usually do it and the AI can block when i rejump or try to launch them again with c.fp Posted by CompassSaviour on 04:17:2001 10:51 PM: here's the way I'm doing it now against iron man. c.hp /\ sj.hk, XX ad-d+f, ad.d+lk, ad.mk, (\/, j.lp, j.d+lk, j.mk) repeat I do the initial launch to ad with the two hit VERY quickely, and go slow for the rest. The only problem is that if you want to go straight into a launcher, you can't, cuz they can block, or pass right thru your c.hp . Hope that helps. Posted by mvc2 on 04:17:2001 11:50 PM: I didn't know or even try that method yet, thanks for telling. All times are GMT. The time now is 11:54 PM. Show all 46 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.